Cadet George (spent 160) Characteristics (54+2) Skills (9) [with skill levels] =============== ====== 8 str 18 300kg lift - Acting 8- 10 dex 15 (12-) 3 Animal Handler (pre) 11- [13-] 5 con 15 (12-) 1 Bureaucratics 8- -2 int 8 (11-) - Climbing 8- -2 ego 8 (11-) - Concealment 8- -2 pre 8 (11-) 6.5d6 PRE - Conversation 8- 5 ocv 4 +4 w/strike - Deduction 8- 5 dcv 4 - KS{crag school locale} 8- omcv 3 1 KS{military history} 8- dmcv 3 1 KS{military theory} 8- 10 spd 3 - Language{ithonian} (idiomatic) 4 pd 6 +6r 14- - Paramedics 8- 2 ed 4 +10r 14- - Persuasion 8- 3 rec 7 - PS{student} 11- 2 end 30 - Shadowing 8- 1 body 11 - Stealth 8- 5 stun 30 1 Survival 8- 1 Tactics 8- - Leaping 2" 1 Teamwork 8- 2 Running 7" (21"/turn) - Swimming 2" (6"/turn) Skill Levels (10) ============ 6 2 Combat Skill Levels: Small Group(stone multipower{first 3 slots}) 4 2 Combat Skill Levels: Specific(strike) Powers (85) ====== 11 battery for stone mana Endurance Reserve: 48 END, restricted use (stone powers -1/4) 6 REC, restricted use (stone powers -1/4), slow recovery (varies by environment, but generally per minute -1) 2 battery for fur mana Endurance Reserve: 8 END, restricted use (fur powers -1/4) 3 REC, restricted use (fur powers -1/4), slow recovery (varies by environment, but generally per minute -1) 12 stone affinity sense Enhanced Sense: detect stone(5) (unusual, passive), ranged(+5), sense(+2) 2 getting a bit hairy [1 fur END, 1 END] Transform: 2d6 Cosmetic (grow fur), increased endurance cost (2x -1/2), limited target (self only -1) grants Striking Appearance(Yeti): +2 w/interaction skills, +2d6 PRE grants Distinctive Features(concealable, causes major reaction): Yeti heal from transform by shaving hair 4 the smell of dander Characteristics: +15 PRE, limited power (offensive only -1/2), limited power (only versus targets that rely on smell -1 1/2), limited power (only for fear/intimidate affects -1/2), only in alternate id (-1/4) 2 cousin it Life Support: Safe Environment: Intense Cold, only in alternate id (-1/4) 39 stone multipower 2f stone armor [armor: 1 stone END, 1 END] [punch: 1 stone END] Resistant Protection: 6 rPD/10 rED, costs endurance (-1/2), requires a roll (activation 14- every use -1/4) Hand-To-Hand Attack: +3d6, hand-to-hand attack (-1/4), linked (stone armor at full power -1/2) 3f stone's throw [3 stone END, 1 END] Telekinesis: 26 STR, limited power (only affects stone -1/2) 4f stone wall [3 stone END, 1 END] Barrier: 4"x1"x.25", 6 rPD/10 rED, 4 BODY 2f exploding armor [3 stone END, 1 END] Blast: 5d6 vs PD, area of effect (radius 8" explosion +1/4), personal immunity (+1/4), limited power (must be switching from active stone armor -1/2), no range (-1/2) 1f work stone [1 stone END, 1 END] Transform: 1d6 Major (shape stone), improved results (+1), limited target (stone -1/2) 1 cantrip: clean shave Complications ============= 5 Physical Complication (infrequently, barely): mild dander allergy 5 Psychological Complication (uncommon, moderate): embarassed by yeti form Notes ===== Affinities: stone, fur Given his high OCV and decent defenses, a two-strike multiple attack is quite reasonable.