We head downriver to check out the river keep in our new folding boat. Once there, our scouts get attacked by a were-boar (1100 xp), and Mara gets infected with lycanthropy. We alternately loot and assault rooms in the keep. The master bedroom - 600 sp, 450 ep. The guards in the barracks - 700 xp, 62 gp (+25 xp for the guy on the shower). We run across a moist bint (450 xp), 80 sp, 4 gems (worth 70 gp each), scrolls of haste, wall of water. Nearby guards hear the fight - 600 xp, 30 gp. We free some slaves taken from Womford who tells us a bit about what they've seen. Hitting the higher rank areas of the keep, we take down Shawlar, his/her guards, and a halfling thug - 1250 xp. The remaining cultists don't pose much challenge as they try to escape on the river - 1550 xp, 70 gp, 12 pp, 6 gems (worth 10 gp each), 100 gp. We also get a key to a grate on the underground river. Finally, 1500 xp for cleaning out the keep.